openGl cache doesn't become free after flipbook

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Hello!
There is a problem with making flipbooks.

Geometry disappear in viewport If openGL cache becomes full while houdini makes flipbook.
So the only way I have found is increase size of opengl cache to 8GB.

Another problem that cache is still full after flipbook. Houdini doesn't clean it.

Is it possible to clean cache after flipbooking some amount of frames?
Maybe clean it every 100 frames?
And finally when flipbook is ready autoclean cache?
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