point cloud data origin to world space

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Hi
I have this point cloud data which is in origin of the scene and and a animation that happens far away from the origin.

Now i want to transfer the color from the point cloud data to the animation when rendering using a shader.

Is there a way when i use pc open i can do a look up to origin
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You could manipulate the position values you pass in to pc open so it looks at a different place.
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