Hi
Im trying to flood a small corridor in the scene but when i start to simulate, the particles seem to do some crazy stuff like changing the emitter location.
https://mega.co.nz/# [mega.co.nz]!LxdTBLqJ!iQWgHggJsXP-9edotE2RmqjiB4cE_fDpdsNPCmAkfDI
heres the scene file
Thanks
particle emitter geometry issues. pyro shader issues
3204 4 1- jm
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- Sadjad Rabiee
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That's because Position and Size of your Volume Container .
You can see this container in the viewport (You can see this in down of your uploaded image !) if you dive inside AutoDopNetwork and select flipsolver1 .
The Blue Box (Volume Area) should be placed on the particle's emitter.
Check attached file :wink:
You can see this container in the viewport (You can see this in down of your uploaded image !) if you dive inside AutoDopNetwork and select flipsolver1 .
The Blue Box (Volume Area) should be placed on the particle's emitter.
Check attached file :wink:
Edited by - Oct. 15, 2014 09:24:56
- Sadjad Rabiee
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- jm
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Thanks
i also assumed uploading project files on here wasnt allowed since most forums frown on it.
Also i'm trying to run a different sim with PYRO and i cant figure out how come my shader looks so crap but when looking at videos explaining pyro and by simply just selecting an object and hitting the explosion button the shader looks pretty nice compared to mine?
i also assumed uploading project files on here wasnt allowed since most forums frown on it.
Also i'm trying to run a different sim with PYRO and i cant figure out how come my shader looks so crap but when looking at videos explaining pyro and by simply just selecting an object and hitting the explosion button the shader looks pretty nice compared to mine?
- Sadjad Rabiee
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I don't know what tutorial you watched , But it's normal in Houdini.
Default Shader and Lighting is not very cool for rendering realistic fire and explosion. Specially you should change parameters of your shader to achieve better result.
I posted a topic about creating good fire before , I think you can use same way for creating perfect explosion too , Just check below topic :
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30857&highlight=Realistic+Fire [sidefx.com]
:wink:
Default Shader and Lighting is not very cool for rendering realistic fire and explosion. Specially you should change parameters of your shader to achieve better result.
I posted a topic about creating good fire before , I think you can use same way for creating perfect explosion too , Just check below topic :
https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=30857&highlight=Realistic+Fire [sidefx.com]
:wink:
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