error cooking nodes from rig

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Hello,
I have a character walking. In the viewport it looks right. But when I render, some frames are distorted, as if the cooking process went wrong - this error seems “infecting” viewport, because after the rendering the same distortion stay in viewport. How to remedy this? I tried caching, but it cached the distorted version.
Thank you in advance
Artur Mandas

Artist & Developer
http://arturmandas.com [arturmandas.com]
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