Hey Jack , I made a Path Deformer VEX node that using second method , you can download it from Orbolt :wink:
http://www.orbolt.com/asset/Sadjad::JK_PathDeformer [orbolt.com]
Curve Offset Tool
14212 27 1- Sadjad Rabiee
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- Jack.N
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- Sadjad Rabiee
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Jack.N
That's perfect Sadjad , thanks for sharing.
But I have problem , when I add your node in the VOP network , I take message in the console :
JK –> Curve's Normal is lost !
That's because you have to add Normal vector for your curve manually , you can do it with Point SOP (check example project).
before using my tool , please read it's help carefully ! :wink:
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- Sadjad Rabiee
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aty84122
http://www.orbolt.com/asset/XiaoAn::ExtrudeAlongCurve [orbolt.com]
Is this?
No , Your Tool extrude some primitives (and grp) along a specify curve , But Path deformer tool , deform a whole geometry along a curve .
This tool is great for geometries that has too many points , Because this is VEX node and In this tool I used minimum nodes and network , Also I don't use any loop , So this tool is faster than similar tools and methods in the Geometery networks (SOP nodes).
Of course I checked your tool and this is really great , But we can't compare these two tool , because each one is useful in different project !
Just download it and check it 8)
- Sadjad Rabiee
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- Tesla_s_fan
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- Sadjad Rabiee
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