hey guys, does anyone know how the curvesect sop works? in a way that can be explained in a vop sops? im trying to generate points on intersecting geometery but the curvesect sop isnt giving me what i want..if i knew how it works under the hood i might have better luck… thanks a lot…
thanks a lot guys helps a lot…actually i realized an easier to get the same result using a simple ray sop.. lol some times i think to much when usually there's an easier way…