How to render Pyro Smoke?
10940 5 1- fahad64
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- Nima
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- fahad64
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NimaNolanThanks for the suggestion, I have seen it, Infact has implemented it. But it doesn't contain the way of render. I want to know how to get this type of render which doesn't have any low res blockyness.
See this link it's very good for start:
http://vimeo.com/44129053 [vimeo.com]
This thread is somehow useful
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=125725&sid=03f5fa205de7291dbfeca37f4001ea1d [sidefx.com]
I have seen a sample by guru which is rendered in microploy wit GI, It's somehow helping. I am near to the solving path. But I can't see detail like guru's file has in the viewport. If you can please suggest.
- Pavel Geraskin
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- Use Micropoligonal Rendering in Mantra renderer settings
- Use ShadowMaps for lights (Must Use for better quality)
- Decrease “Division Size” in Smoke Object. For better quality simulation.
- Set Volume Quality = 0.8 in renderer settings.
Also you can tweak your material shader. It has many cool improvements.
- Use ShadowMaps for lights (Must Use for better quality)
- Decrease “Division Size” in Smoke Object. For better quality simulation.
- Set Volume Quality = 0.8 in renderer settings.
Also you can tweak your material shader. It has many cool improvements.
- stouffle
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Micropolygon rendering is a good way to get quick renders. Where as Physically based rendering will give you a much more detail, but will have a slower render time.
With getting rid of your blockiness, lowering your division size is pretty much the only way to get rid of it. You can change your Division Method from Div size, to Max Axis and set it to 500 - 800.
If you can't handle the high resolution required to get a perfectly smooth sim, get your sim as high as you can. Then put down a volume blur, this will blur the voxels together, it will reduce some of the smaller detail, but it will get rid of the blockiness.
You can also try turning on motion blur.
With getting rid of your blockiness, lowering your division size is pretty much the only way to get rid of it. You can change your Division Method from Div size, to Max Axis and set it to 500 - 800.
If you can't handle the high resolution required to get a perfectly smooth sim, get your sim as high as you can. Then put down a volume blur, this will blur the voxels together, it will reduce some of the smaller detail, but it will get rid of the blockiness.
You can also try turning on motion blur.
- fahad64
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