Hey guys, I'm very to Houdini so it might sound a bit dumb.
It's the first time that i'm trying to save a initial state of my simulation. In this case i'm working with Grains.
What I did was: create my grains from a sphere and simulate it until it set on the ground. Now i need to keep it like this, like a initial state, to work on my real scene.
My first idea was to save this grains' specific frame as a bgeo and load it back with a file node but, right now, this loaded grain particles don't interact with the other objects anymore.
I think that the problem is on importing this back with a file node. Not sure though.
btw, i'm working with apprentice. A friend said that it's impossible to set a initial state with apprentice but I believe that it should have some workaround for it.
EDIT: Here's my scene, in case anyone have some time to have a look.
https://www.dropbox.com/s/i128y0wproo6hmh/InitialState.rar?dl=0 [dropbox.com]
Thx again,
Best,
Alvaro
Set Initial State with Apprentice
3729 2 1- Alvaro Moreira
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- neil_math_comp
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I'm surprised that nobody's replied. You can definitely do it in Apprentice, but I don't know anything about how, myself. Sorry!
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
- pezetko
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Just if anybody else stuck in same situation, the workflow was more discussed here:
http://forums.odforce.net/topic/21727-set-initial-state/ [forums.odforce.net]
http://forums.odforce.net/topic/21727-set-initial-state/ [forums.odforce.net]
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