mantra surface refraction quality slider
2734 2 1- David Pekarek
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hi, im using houdini 13 + mantra pbr and wondering whether there is a way to adjust ray samples per material? to be specific, i got a noise problem when refracting light sources. i found a refraction quality parameter in mantra surface shader which should do the job, but seems to do nothing (possibly a bug? tested out on a simple scene with a sphere and an area light). In houdini 14 this parameter is not there anymore if im not mistaken. Oversampling an entire image just for one material is an overkill. Any thoughts? I suppose there is a way how to do this.
- pezetko
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- David Pekarek
- Member
- 17 posts
- Joined: March 2014
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