particle velocity from object source rotation

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What is the best way to aim a particle emission?
I'm looking at a popvop and quaternion nodes.
I at first thought you could rotate the source object (which led to odd shapes of emission) and then I tried parenting the source_particles but that flipped gravity around too?
This in the end also brings up a concern I've never understood…
In this case the node POP Source in the AutoDopNetwork has velx, vely, velz velocity attributes, but it's what I call a top level node and has no input so you can't plug a script node in and change the values all at once. You probably typically end up with each field containing python import statements for radians etc. (redundant duplicate information or exported global values to bring into the other y&z fields)?
Anyway can I put a popvop under/after it and change the velocity values above in the POPSource node?
Lost again, help.
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