I'm new to Houdini and am pulling out my hair trying to figure out how to do what is probably quite simple.
I've got a pyro sim which I am using to advect particles in a POPNET. I am then attaching sphere geometry to the particles with a copy node.
What I'm trying to do is scale the geometry based on the temperature attribute of my pyro sim (so that my spheres get bigger as the temperature gets hotter). I'm assuming I should be using the AttribFromVolume node, but for the life of me I cannot get it to work!
Unfortunately all the example files and tutorials I've found don't quite address how to do this. Does anyone have any advice on how to get this to work?
Drive particle scale with temperature attribute.
3214 3 2- Jonty Pressinger
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- Platon
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- Jonty Pressinger
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- Platon
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- Joined: July 2007
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