How make selection to circle?(analog Geopoly in 3dsmax)

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Hi!
How make selection to circle?(analogy Geopoly in 3dsmax)
Or like in XSI http://maxfoxlab.com/mx_roundish.html [maxfoxlab.com]


PS Why my previous post was deleted?
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You can keep an eye on this => https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=186157#186157 [sidefx.com]
<= topic, I'm sure VUX will intoduce something like this in his toolset.

Or, if you are looking for more node based and less destructive solution (HDA), keep an eye on my Vimeo => https://vimeo.com/mantragora [vimeo.com] <= because I have this tool in the works right now and will also introduce it at some point.
Edited by - Sept. 11, 2015 16:50:27
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Moved to Technical Discussion as this post was not related to tutorials.
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
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chrism
mantragora


Thanks i am understand!
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mantragora Roundify HDA is a procedural asset
http://i.imgur.com/8WiQhdN.png [i.imgur.com]

Video coming soon.
https://gumroad.com/alexeyvanzhula [gumroad.com]
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vux
Hello! Thanks!
This is i, from FB. New friend. Alexander. I am ask this question on FB. You answer me. Can i post here your answer?
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vux
mantragora Roundify HDA is a procedural asset…

I wrote this before you answered in Toolbox topic.
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https://vimeo.com/132057716 [vimeo.com]
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