How to export a character and skeleton to Unreal 4 by fbx?
8357 8 1- fivewingangel
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I need help! I am a little new at using Houdini Indie and I followed the biped auto tutorial and built a awesome character. But can someone show me the steps I need to follow to get the bones information to show up in Unreal Engine 4.9.1? I get his error every time in Unreal… :?
Edited by - Sept. 28, 2015 12:09:27
- fivewingangel
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- Fretless
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- fivewingangel
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- kwiknip
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Try importing into UE4 64bit houdini engine plug-in, embed cached animations, and compatible bone/joint naming exported into .hda (.otl) skinned mesh.
Well I know it's hit or miss in Unity5 this way for sure.
Well I know it's hit or miss in Unity5 this way for sure.
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- fivewingangel
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Fretless
Hey Fivewing. I'm not an owner yet, that's hinging on whether I can get characters from Houdini to Unreal. My next best option is MayaLT for a program that can cover all 3D asset creation but I'm trying my best to avoid Autodesk.
I understand that and I do enjoy using it over Maya LT but this is a issue that would make game developers feel like Side Effects Software isn't the right option for character designers. I know that Houdini Indie is still new but it needs more support for game development outside Houdini Engine and I can only hope that Houdini FX 15 will have a solution since currently not one person can give us a step by step solution.
I know the Houdini creates IK's different than Maya like other 3D packages but exporting a skinned mesh and its skeleton through FBX should be just as easy as Maya, Max, Modo ect.
Edited by - Oct. 2, 2015 12:10:09
- fivewingangel
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kwiknip .
Try importing into UE4 64bit houdini engine plug-in, embed cached animations, and compatible bone/joint naming exported into .hda (.otl) skinned mesh.
Well I know it's hit or miss in Unity5 this way for sure.
I would try it! If you know a tutorial is available could you please paste a link to it?
- fivewingangel
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I found a great solution for this issue at Digital-Tutors! The tutorial is “Utilizing the Auto Rig and Muscle System Tools in Houdini” http://www.digitaltutors.com/tutorial/1631-Utilizing-the-Auto-Rig-and-Muscle-System-Tools-in-Houdini [digitaltutors.com]
This gave me the proper solution to my problem which was
baking out the muscle capture and painted weights, afterwards I was able to import the skeleton into Unreal Engine 4 without any problems!
I hope this helps other Houdini Indie devs in the future!
I used the old tutorials for rigging on this site and even though they give you a idea on how to use the Auto Rig I recommend Digital-Tutors because its more up to date and detailed.
This gave me the proper solution to my problem which was
baking out the muscle capture and painted weights, afterwards I was able to import the skeleton into Unreal Engine 4 without any problems!
I hope this helps other Houdini Indie devs in the future!
I used the old tutorials for rigging on this site and even though they give you a idea on how to use the Auto Rig I recommend Digital-Tutors because its more up to date and detailed.
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