Nearest neighbor issue on deforming geo!?

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I have a geo cash (.bgeo) and I'm trying to get the nearest neighbor effect so that the near points will be added to a group over time. all is working great on a static mesh… but then i added the geo cash. yep it doesn't work because the point count and the scatter shifts all over. I have fixed this issue with freezing the first frame with a time shift… then a remesh (to get scattered points) then an add to delete the geo and keep the points. then with a point sop added the frozen points to the geo cash and bam I have a stable point count and animating on ever frame. but now the issue is.. that the points get added to the group on the 2nd frame and (depending on how I set the search rad of the pcopen) but then stop (or slow to an absolute crawl). Does anyone know why this would be happening?

any help appreciated

Thanks

Rob

Attachments:
nearNeighbor_debug.rar (341.4 KB)

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