I have a geo cash (.bgeo) and I'm trying to get the nearest neighbor effect so that the near points will be added to a group over time. all is working great on a static mesh… but then i added the geo cash. yep it doesn't work because the point count and the scatter shifts all over. I have fixed this issue with freezing the first frame with a time shift… then a remesh (to get scattered points) then an add to delete the geo and keep the points. then with a point sop added the frozen points to the geo cash and bam I have a stable point count and animating on ever frame. but now the issue is.. that the points get added to the group on the 2nd frame and (depending on how I set the search rad of the pcopen) but then stop (or slow to an absolute crawl). Does anyone know why this would be happening?
any help appreciated
Thanks
Rob
Nearest neighbor issue on deforming geo!?
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