i've been asked to provide a matte for the static (velocity = 0) particles in my simulation. Sounds simple, but I am stumped!
Any help / hip files hugely appreciated!
thanks peeps
Particles - matte for selecting static ones?
1537 1 1- Cameron W
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- buki
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attrib vop, plug v into length vop and use compare vop, make an attrib from the result (bind export), that you can use in the shader as aov
daniel bukovec | senior fx td | weta digital
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
qLib -- http://qlab.github.io/qLib/ [qlab.github.io]
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