Cant understand trigger logic.
I have couple of zombies agent in standing state. And i need turn them state in zombiewalk after some time, and if there no zombie ahead in some distance (maybe 2 meters)
Used particle proximity and current state duration for this. And its working but zombies try walking when checks proximity and returns in standing state immediately. How to do them not trying walking when someone ahead.
Zombies walk/stand proximity trigger
1809 2 1- vanyfilatov
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- vanyfilatov
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I think this is a bug in the proximity node. It does not store the results of the validation range. And updated only once in 14 frames starting with frame 8.
(in standart timescale settings of simulation)
After checking the distance immediately discards the results.
I mean in 8-22-36-50 frames distance check is correct, in other frames, the trigger outputs only zeroes (-1).
That error only appears if the field of view option is on
(in standart timescale settings of simulation)
After checking the distance immediately discards the results.
I mean in 8-22-36-50 frames distance check is correct, in other frames, the trigger outputs only zeroes (-1).
That error only appears if the field of view option is on
Edited by - Oct. 31, 2015 08:10:11
- vanyfilatov
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