Animation data on Chunks in stead of vertices.

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Hi guys,

This is a call to the FX and animation guys out there. I am currently trying to import a mesh into houdini, fracture and sim it, export it and then use a mel script to parent and constrain joints to all the chunks in maya and then skin the joints back onto their respective joints.

This was all going fine untill after exporting my fractured and simd file from houdini and importing it into maya, i seperated all the chunks and discovered that the chunks themselves dont have any transforms. The vertices seem to be whats animated in stead.

Now im guessing what i should be doing is seperating out the chunks in houdini and baking the animation data there but I am at a loss as to how to do this.

thanks for any help you could offer me in advance
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