[SOLVED]FBX Bone Doesn't Affect Mesh?
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- Enivob
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Hi All,
I have a FBX face rig I have imported and the bone clearly shows a capture region over an area of the mesh but no matter how I translate the bone the mesh is never affected. I did request Blendshapes on import.
Are there any extra steps needed to make this work?
I have a FBX face rig I have imported and the bone clearly shows a capture region over an area of the mesh but no matter how I translate the bone the mesh is never affected. I did request Blendshapes on import.
Are there any extra steps needed to make this work?
Edited by - Dec. 2, 2015 20:05:28
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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- sidenimjay
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- Enivob
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Ok, the frame captures are set to -3,-2,-1,0 for each part of the mesh. When I manually type in -3 in the timeline the head does shift. When I return to frame #1 it shifts back.
But how does one work with such a rig? It has a hundred line in front of the face and each one of those nulls seems to only control a few vertices.
The bones still don't seem to do anything, they are tied to the nulls via parenting. But I'm not sure why. I just want to move a single bone and open the mouth.
I am attaching the FBX if anyone has time to import it on their end. The resulting HIP file is 84Mb so I can't post that scene.
But how does one work with such a rig? It has a hundred line in front of the face and each one of those nulls seems to only control a few vertices.
The bones still don't seem to do anything, they are tied to the nulls via parenting. But I'm not sure why. I just want to move a single bone and open the mouth.
I am attaching the FBX if anyone has time to import it on their end. The resulting HIP file is 84Mb so I can't post that scene.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
-
- goldfarb
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- Enivob
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Thanks for taking the time to import the rig.
Those import tips helped me achieve the results your image displays.
I was beginning to wonder if I needed the ZYX rotate option.
Another tip for any other users is to use the Search Box to select all the NULLS and scale their geometric representation down quite a bit.
This allows you to select the various rig controllers.
When they are too large selection is an issue and you can only select the controller that is on top/first pick.
I guess rig clutter management just goes with the task of working with imported rigs.
Those import tips helped me achieve the results your image displays.
I was beginning to wonder if I needed the ZYX rotate option.
Another tip for any other users is to use the Search Box to select all the NULLS and scale their geometric representation down quite a bit.
This allows you to select the various rig controllers.
When they are too large selection is an issue and you can only select the controller that is on top/first pick.
I guess rig clutter management just goes with the task of working with imported rigs.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
-
- goldfarb
- Staff
- 3465 posts
- Joined: July 2005
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