Total Torus - Newb First HDA Project

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Hello All,

Here's my attempt at a very basic asset which helps construct a Torus with the options I miss from C4D and Maya…and then some. I'm very new to 3d in general but I'm beginning to see the power of a procedural workflow. Making this asset has been fun!

That being said, here are my issues with it though. When I render the Torus, you can see the division line at the center of the donut and the line where the revolve ends. Maybe this has to do with how it's constructed. Is there a way to get rid of the lines?

In all other aspects I'm open to critique. I would like to make a tool that others will find useful too. Many thanks for your feedback.

Attachments:
Total_Torus.hdanc (8.0 KB)

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Nice options on deformation tab, that might comes handy sometimes. but polygon torus doesn't t work for me.
2 x Xeon E5-2670 - 64 GB DDR3 RAM - Nvidia GTX 960 - Win 10 64x
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