mantra: Unable to load texture

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Hi,

using Houdini apprentice and now testing with Houdini Indie, I get the following render error in the Houdini Console:

mantra:Unable to load texture

It is looking for this texture: billowy_smoke_shader.png in the folder that the current hip file is located.

I could not find where this texture is being used and don't know if it actually exists anywhere. So I searched online for a way to find texture references and found this command:

hou.fileReferences()

I ran that in a Python Shell and ran a search in the output for this filename, but it is not there.

Any ideas? This is causing issues where it renders if I render a single frame, but if I render a sequence, all the volumes do not render, just the particles.

Thanks,

Adnan
Edited by - Jan. 11, 2016 15:21:24
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Hm, I'm not sure what this is. Are you able to reproduce this in a simple file? Posting a simple file might help troubleshooting the problem.
Andrew / アンドリュー
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Thanks for the reply. I have put together a simple scene file that gives this missing texture error. Let me know your thoughts.

Thanks,

Adnan

Attachments:
test3.hiplc (877.4 KB)

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Looks like the file is being specified in lgt_top_front, under “Light” -> “Spot Light Options” -> “Projection Map”.

This actually shows up in hou.fileReferences() too:
(<hou.Parm projmap in /obj/lgt_top_front>, ‘Dprojects/risalo/kalyaan/houdini/hip/billowy_smoke_shader.png’)
Andrew / アンドリュー
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Thanks Andrew . I'm new to Houdini and thought I had gone through the steps correctly to check but, I still have much to learn.

I appreciate your help.

Adnan
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