I currently have a chain that i'm simulating using bullet and I would like to constrain the top of the chain so I can move this around and the chain will follow.
I managed to get this working with the help of a scene that Pavel Pehlivanov posted on odforum (I can't find it now), but i'm getting strange results.. I've attached a hip to illustrate what I mean.
Cheers
Constrain to deforming static object
1200 0 0- Michael Battcock
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