Constrain to deforming static object

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I currently have a chain that i'm simulating using bullet and I would like to constrain the top of the chain so I can move this around and the chain will follow.

I managed to get this working with the help of a scene that Pavel Pehlivanov posted on odforum (I can't find it now), but i'm getting strange results.. I've attached a hip to illustrate what I mean.

Cheers

Attachments:
anim_constraint_02.hip (208.1 KB)

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