in H8 while rendering global illumuniation (full irradiance) couple of issues arise.
1) mantra just cannibalizes my ram after rendering has finish even on low sample settings.
2) i3dconvert fails to read the irradiance cache and thus able to convert to a bgeo
I guess this is a bug.
because everything works fine in H7
slade :cry:
irradiance map bug
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- slade
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- andrewc
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First, which build are you using? There have been a bunch of fixes to the irradiance cache that entered in today's build (8.0.325), so there may have been an inadvertant regression…
If you could provide an example file to demonstrate the problem that would be great. I can't reproduce on my simple test scenes.
Thanks!
Andrew
If you could provide an example file to demonstrate the problem that would be great. I can't reproduce on my simple test scenes.
Thanks!
Andrew
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- slade
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