irradiance map bug

   4551   2   0
User Avatar
Member
5 posts
Joined: July 2005
Offline
in H8 while rendering global illumuniation (full irradiance) couple of issues arise.

1) mantra just cannibalizes my ram after rendering has finish even on low sample settings.
2) i3dconvert fails to read the irradiance cache and thus able to convert to a bgeo

I guess this is a bug.

because everything works fine in H7

slade :cry:
User Avatar
Member
1002 posts
Joined: July 2005
Offline
First, which build are you using? There have been a bunch of fixes to the irradiance cache that entered in today's build (8.0.325), so there may have been an inadvertant regression…

If you could provide an example file to demonstrate the problem that would be great. I can't reproduce on my simple test scenes.

Thanks!
Andrew
User Avatar
Member
5 posts
Joined: July 2005
Offline
hey andrew i am using build 319. i will give the new windows build a go if the same thing happens I will post a hipnc file.
Thanks you

cheers
Bjorn
  • Quick Links