Timeblend and Transform Pieces

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Hallo!

I've got big problem with jumping position and orientation.

here it is (GREY: retimed animation, RED: transformed pieces):

https://youtu.be/lq_MwVrwUNU [youtu.be]

Transform Pieces get's the job done when there is no retime, but when time blend comes in - it's just lost and does not take into account new values.

Don't know how to force it to compute retimed animation into new frames.

Like (making it up): @blendtime = @actualFrame;

I'm not sure how to acces $F in vex. And bring it back.

Or any other solution.

here is sample file:

http://forums.odforce.net/index.php?app=core&module=attach&section=attach&attach_id=26076 [forums.odforce.net]
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Friend found solution:


make blend and timeshift after transform, not before.


Works well. I feel stupid a little.
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