Currently I am trying to texture an eye and cannot seem to wrap my head around on how to mix/overlay a radial gradiant with a noise map to get a nice looking distortion to make it look like a more realistic iris.
Any hints, advice or examples on how to go about this?…it would be greatly appreciated
So this is what I am trying to achieve
https://farm1.staticflickr.com/118/262102618_482d372830_z.jpg?zz=1 [farm1.staticflickr.com]
and this is currently my shop setup and what it looks like when I render. The new_gradient Node is a small asset with a radial color gradiant.


