Hi all,
Probably a stupid question - but I'm trying to figure out the VOP networks when it comes to shading and one thing I cannot currently figure out is how the SSS Component VOP is supposed to be used.
I can output the ‘sum’ into Cd of a surface output VOP…is that the correct thing to do? Plus, this only works when using non-PBR renderers. How is thise supposed to be used in that case?
SSS Component - How to use?
1545 2 2- Anti-Distinctlyminty
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- sidenimjay
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- Anti-Distinctlyminty
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Cool - that makes it function in the PBR. Even though I thought you had to use a BSDF in the PBR.
Are there any resources on the VOP networks when it comes to shading? How to construct shaders from scratch for both PBR and non-PBR renderers. The steps to combine various diffuse, reflection, refraction, etc. components together?
I'm coming from a Lightwave background if that helps at all.
Are there any resources on the VOP networks when it comes to shading? How to construct shaders from scratch for both PBR and non-PBR renderers. The steps to combine various diffuse, reflection, refraction, etc. components together?
I'm coming from a Lightwave background if that helps at all.
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