Smoke collision while emitter is inside a fractured object

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Hey guys,

I have an emitting smoke object that I've placed inside a sphere which has been fractured with voronoi and set as a static object. I want the smoke to filter through the cracks in the sphere.

The smoke has no problem colliding with boxes, spheres, and grids that I place above it but for whatever reason it doesn't emit when I place it inside the cracked sphere.

I've attached the file, there must be a really simple solution I'm missing

Attachments:
smoke_through_voronoi.hip (718.3 KB)

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Joined: July 2013
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Hi,

It looks like it was because your collision geometry wasn't closed. I selected “Output Back” on the polyextrude node and it now works. I also made the extrusion thicker as the smoke was moving through the geo.

Attachments:
smoke_through_voronoi_02.hipnc (710.9 KB)

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