how to get an bgeo sequence from a walking simple character?

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Hi there

I want to use a walking simple character as a collision object in a flip simulation but I can't figure out how to get a mesh sequence from a walking simple character.

I've never used characters before, all I've done is place a character and assigned a walk sequence from the pose library.

I assume I now need to save that out to disk somehow as a .bgeo sequence I can bring back in as collision geometry but I haven't been able to figure out how yet?

Can someone point me in the right direction please?

thanks
Nigel.
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if you used default characters in Houdini (e.g Mocap Biped) ,Just add a Object Merge SOP in a geometry network ,Then set geometry of your character to this node and finally use Rop Output Driver for exporting your animated character geometry.
you can find a geo node inside networks of any characters in the Houdini.
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like this image
Edited by Sadjad Rabiee - July 11, 2016 05:50:16

Attachments:
JKCharacter.jpg (262.1 KB)

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Oh right, thanks for that.Much appreciated.

cheers
Nigel.
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