powder hit

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I'm looking to build a pyro sim something like the image above. I've been experimenting with velocity fields from particles which gets me close, but I'd be curious if anyone has experience with this might have some good tips, thanks!
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Check out this which has a breakdown:

https://vimeo.com/166013642 [vimeo.com]

And another good example here but no breakdown:

https://vimeo.com/147263936 [vimeo.com]
If a job is once begun
Never leave it 'til it’s done
Be the labor great or small
Do it WELL or not at all
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No breakdown but TD posts here.

Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]

youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
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Thanks for the links guys!
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Hii everyone i am trying to achieve this kind of effect in flip but not getting the right method can anyone help me out
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