Caching many geometry nodes at once

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I have a scene with many hundred small fbx readouts as Geo nodes from one single fbx file.


When I render even with constant shader passes, 80 % of the render time goes into writing out the geometry for every single frame, although there is only camera animation, the rest of the scene is static.

I´m searching for a way to tell mantra to only write out the geometry on the first frame.

Tried to cache the geo with a mantra archive but since that only handles individual geometry nodes that won´t work eighter.

Does anyone have a solution? I render with the raytracer, no micropolygons involved.

Can´t post the scene unfortunately since it´s CAD Data from a engineering visualisation.
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