I would like to inspect the world to object transform of a pair of cameras imported via an alembic file. The cameras are clearly separated. If I jump into a camera to inspect it, the transform tab shows 0 rotation, translation and pivot. I am missing something, as these two cameras are definitely not at the world origin.
Can somebody tell me how I can inspect the true world transform of the camera objects I have imported?
Thanks!
How do I inspect the world transform of imported camera objects?
1320 0 0- catdog
- Member
- 10 posts
- Joined: May 2016
- Offline
-
- Quick Links