How do I inspect the world transform of imported camera objects?

   1320   0   0
User Avatar
Member
10 posts
Joined: May 2016
Offline
I would like to inspect the world to object transform of a pair of cameras imported via an alembic file. The cameras are clearly separated. If I jump into a camera to inspect it, the transform tab shows 0 rotation, translation and pivot. I am missing something, as these two cameras are definitely not at the world origin.

Can somebody tell me how I can inspect the true world transform of the camera objects I have imported?

Thanks!
  • Quick Links