Apply noise turboolence to point position

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I have a ring of points, and I want to make them look not equally spaced, so I tried to do something like this:


I placed a for loop to look at every rings (I have many) and inside that I have another for sop to look at each point of that ring, then I plugged a point vop, where I did what you can see in the linked image.

http://prntscr.com/bp74bt [prntscr.com]


But the result I get is that the whole ring moves, what am I doing wrong?


Btw Im using the “old” foreach sop, not the new system, this is because I just upgraded to H15.5 from H14.


Thank you
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Hi See attached for a simple example. Your nearly there with your use of the Attribute vop. As the attribute vop will run over points there is no need to use a foreach loop.

Rob

Attachments:
example_simpleNoise.hip (73.0 KB)

Gone fishing
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circusmonkey
Hi See attached for a simple example. Your nearly there with your use of the Attribute vop. As the attribute vop will run over points there is no need to use a foreach loop.

Rob

That was exactly what I was looking for, thank you!

I see the difference between the aaflow noise you used and the turbolent noise I was using, that is the correct one to use to achieve what I want.

Also I change from an attribute vop to a point vop, even thers no difference…woundering why there are two nodes with same functions (Am I right?).

Thank you again
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The point vop is just an attribute vop set to run over points(which is also the default for the attribute vop). you can set them to run over points vertex primitives and detail. the same goes for the wrangle nodes.

Craig
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hello, how would i apply aanoise to clustered particles (like pointjittered points) and have the noise affect each individual point cluster by its point id?

any advice would help

thanks for your time!
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