Blast node doesn't delete primitives

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Haven't had a blast this past weekend, pun intended. Hit a snag in a network that was working before.

In a simple FLIP tank sim I have some geometry (the letters HELLO) than I am trying to delete inside my DOP network.

Simply using a Group type of ‘Primtives’ with Group wildcard ‘*’. Toggling 'Delete Non Selected seems to work in that my particles are deleted. But when untoggled my geometry should be gone.

Any chance a FLIP expert knows what is happening?
Edited by art3mis - Nov. 21, 2016 10:17:33

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blast1.JPG (109.8 KB)
blast2.JPG (105.9 KB)

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Could you upload the hip file?
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First, can you set your display to “hide all other objects”?
not like my screenshot
Edited by bunker_ - Nov. 25, 2016 09:09:34

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hdisplay.png (25.7 KB)

Julien D
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use a delete SOP instead of the blast sop and it should work. If i am not wrong you cant do a * in blast sop with primitives.
Edited by Doudini - Nov. 25, 2016 12:43:37
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