Render Id and coverage pass

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Hi there,

I wanted to ask a few questions which I am struggling with for some time now. Any and all help would be so appreciated. Thank you

1) like in 3ds Max how could I be able to render out along with my ear the following two passes… Object ID and Coverage pass.

2) I am working in China and I would need to explain the process to the guys here so any help on setting this up or a Houdini file would be really helpful. I am trying to implement a process in our pipeline where with these two passes in nuke I could use my tool to select any object I would want to while doing my grading.

Thank you all.
Joe
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