Blurring Normals in Shaders

   1348   0   1
User Avatar
Member
271 posts
Joined: March 2012
Offline
Hi all,
Is there a way to blur surface normals in a shader? I'm currently trying to find a way to make a whole bunch of primitive spheres look like they are blending together. I can't find much in the way of resources on this.
My thinking was to do something like a pcfilter in the shader, and modify the surface normals, but I can't see how to use the pc functions in the shader, or modify the surface normals of the principal shader (I'd rather not rebuild that entire thing from scratch).
Edited by Anti-Distinctlyminty - March 6, 2017 17:33:13
  • Quick Links