Hey all,
So I made this character in Z brush a while back and I wanted to try to bring him to life using Houdini
I posed a bunch of questions on the TD forum about everything from rigging to pyro
A very big thank you to everyone on the forums who took the time to post suggestions and advice!
here is what i have so far I want to push him even further to make him look closer to my high poly mesh out of Zbrush
I hope you enjoy!
Link to Anubis
https://www.youtube.com/watch?v=5LLQgb1-kpA [youtube.com]
The attachment is the high poly zbrush version
He was rigged using Houdini 14
and then the simulations were done in 15.5
My first attempt at Character dynamics
2125 1 0- vishnu1024
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- Enivob
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A nice start, keep it up.
The only thing I think I noticed is that the simulated effects are not colliding with the character body and or props. You might get a bit more realism out of the scene if you include your character mesh and props as a deforming collider.
The only thing I think I noticed is that the simulated effects are not colliding with the character body and or props. You might get a bit more realism out of the scene if you include your character mesh and props as a deforming collider.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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