My first attempt at Character dynamics

   2123   1   0
User Avatar
Member
68 posts
Joined: March 2016
Offline
Hey all,
So I made this character in Z brush a while back and I wanted to try to bring him to life using Houdini
I posed a bunch of questions on the TD forum about everything from rigging to pyro
A very big thank you to everyone on the forums who took the time to post suggestions and advice!

here is what i have so far I want to push him even further to make him look closer to my high poly mesh out of Zbrush

I hope you enjoy!

Link to Anubis
https://www.youtube.com/watch?v=5LLQgb1-kpA [youtube.com]




The attachment is the high poly zbrush version

He was rigged using Houdini 14
and then the simulations were done in 15.5

Attachments:
Screen Shot 2017-03-22 at 11.35.33 AM.png (1009.8 KB)

User Avatar
Member
2527 posts
Joined: June 2008
Online
A nice start, keep it up.

The only thing I think I noticed is that the simulated effects are not colliding with the character body and or props. You might get a bit more realism out of the scene if you include your character mesh and props as a deforming collider.
Using Houdini Indie 20.0
Ubuntu 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
  • Quick Links