classic shader core errors when connected to surface output

   1934   1   0
User Avatar
Member
12 posts
Joined: Feb. 2008
Offline
Hi all,

Am I missing something here? I connected the classic shader core to the surface_output but it just errors out. The input of the surface_ouput should be Cf but the classic shader core says Ce, what's going on here? I'm rather new to shading in Houdini, I have a xsi/c4d background. Any help would be much appreciated.

Kind regards,
Quentin

Attachments:
Screen Shot 2017-03-22 at 12.57.16 PM.png (61.9 KB)

User Avatar
Member
12 posts
Joined: Feb. 2008
Offline
For those looking for an answer, here ya go.

Attachments:
Screen Shot 2017-03-23 at 10.44.19 AM.png (46.8 KB)

  • Quick Links