Hello there!
I was making some tests with digital assets. I scattered a sphere in few points and for each point I'd like to have an handle that I can move inside UE (like having an handlefor each vertex of a mesh). So then I created the handles into “Properties - Handles” and I assigned the x,y,z position in the tx,ty,tz field.
The issue I get is that the handles are all instantiated at the origin of the digital asset, so when I move them, they can move each vertex but their position doesn't match the pivot of the vertex, so it cumulates some offset for each move I do.
Do you know how to fix it?
Thank you!
DigitalAsset Handles doesn't match Point Position
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