Now what Houdini is starting to move away from using local variables, I am lost in how to achieve certain results.
So back in the old days( I still do it due to the old point node being available
), I would use the old point node, plug a point into input 1 and then another point into input 2. Then I would add a normal, and set the X to $TX2 - $TX, the Y to $TY2 - $TY, and $TZ2 - $TZ.Now that Sidefx is pushing for vex ( which is a good idea to keep Houdini more focused and allow us to have faster executing networks), the old point node would now set the normal to @N.x, @N.y, @N.z instead of $NX, $NY and $NZ
So my question is….
How would I convert $TX2 - $TX into vex to set the normal direction like I used to?



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