Matt Chaput

mchaput

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Recent Forum Posts

The H17 Inflate tool Dec. 11, 2018, 12:28 p.m.

Sorry, are you talking about an example file, not help explaining what the parameters do?

The H17 Inflate tool Dec. 10, 2018, 2:43 a.m.

If I put down an Inflate node and click the Help (?) button, I get the documentation for the Inflate node (I haven't read it so I don't know how comprehensive it is, but it exists). What do you mean by “there's no help file”? If it's not working for you please file a bug specifying what you tried and what went wrong.

Thanks!

Learning Houdini - Steep Learning Curve June 11, 2018, 5:39 p.m.

Not to be defensive, but unfortunately we have a huge mountain of docs that were traditionally written by the programmers, and a shockingly small team trying to keep them up-to-date. If you look at some newer documentation, you can at least see where we're trying to get to:

http://sidefx.com/docs/houdini/nodes/sop/polybridge.html [sidefx.com]
http://sidefx.com/docs/houdini/nodes/sop/boolean.html [sidefx.com]
http://sidefx.com/docs/houdini/nodes/sop/polyextrude.html [sidefx.com]
http://sidefx.com/docs/houdini/nodes/sop/polybevel.html [sidefx.com]

Besides (or because of) being complex, we don't really have the wide variety of 3rd-party websites that explain things in different ways and make lots of videos, like Maya and Max do. Houdini hasn't been mainstream/required in the industry for all that long (I remember the time when no-one had even heard of it). Hopefully that will slowly improve.

Terminology is a definite problem. Houdini can be set in its ways, and programmers like to call the same thing by three different names. Whenever we have a chance to redo things, I take the opportunity to try to pull us toward mainstream conventions and more consistency.

Regarding C4D's docs, I took a quick look at https://help.maxon.net/#1001 [help.maxon.net] and I gotta be honest, it looks just as bad as Houdini's docs to me. Is there a section that's particularly good I should look at, or a different set of docs somewhere else that I missed?

Thanks for all the feedback so far! Houdini's bread-and-butter is technical improvements and new features, but behind the scenes a lot of us are working long-term on making it easier to use and improving the documentation and tutorials. This feedback helps us out a lot.

Matt