The expressions I want to perform within a for-loop a bit too complex for HScript, so I wanted to do them in Vex, however if I put a Detail-level Attribute Wrangler within a for-loop, the values don't vary per-iteration.
Here's the nodes:
The Attribute Wrangler contains:
float seed = ch(“../base_seed”);
float min = ch(“../hull_seg_len_min”);
float max = ch(“../hull_seg_len_max”);
int iteration = detail(“../hulls_pos_meta”, “iteration”, 0);
f@extrude_dist = fit01(rand(seed + 1.6 * (float)iteration), min, max);
Which feed the poly-extrude: