i have an issue and i cannot really wrap my head around this.
First of all i am by no means any kind of coder or programmer. But i have been learning a lot always trying to keep it not too technical so that i not get to frustrated.

The program i use to learn programming is called “processing”. I guess it is not anything high end and it was created to teach people the concepts of coding and for that it does a great job. Ive improved a lot thanks to this.
Now i know a little bit of VEX as well but i have never done anything serious with it.
Since processing is also a pretty graphical program and you mostly program visual stuff on the screen i thought it would be super cool to try to transfer the things i have done in processing to VEX.
There is only one major difference and i hope there is a way around this. Or maybe i am just missing something.
In processing you have a main “draw” function that just executes your code over and over.
This is fundamental to the program.
Is it possible to recreate something like this in Houdini. Because in Processing i would have a ball with a velocity value and then i would just say
location.add(velocity)
for example
So you dont have to include time or frame in your expression - it kind of comes for free.
So in Houdini i could use time or frames or maybe something else but i think at some point it would always break whatever i intent to do.
I hope someone that also knows processing is around here. Otherwise it might be a little hard to understand what i mean.
Anyway - i hope someone is here that can help me!
All the best!