I'm trying to create a simple bulge effect on a group of points. But the non-selected points seems to lose its normal information.
I selected the points in the viewport and created a group (from within the viewport):
The normals seem fine here.
I added a point wrangle with the following code (set to run only on the group):
@P += @N * 0.2;
But the result looks like this:
The normals from the non-selected points are gone, and the rest of them turned blue. Not sure why.
I tried to do the same with a point VOP, and it seems to work fine:
The normals stay green, unlike point wrangle.
Here's the VOP setup:
I'm not sure why this is happening as they are essentially doing the same thing. I'd appreciate your help in solving this!