Shift and Slide Particles ?

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Represented in this diagram. I want the particles which currently emit from all points to shift towards a vector represented in gray then move down based obviously on a negative vector. The question is, how do I get the particles to shift as represented by the red arrow ?
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You can use two different forces. Stagger their activation to form a series of actions.
In this example [www.sidefx.com] you can see two forces at work. One, the volume, causes things to rise. The other is simply a force that moves in the X axis.
Edited by Enivob - July 9, 2017 22:38:24
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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This is the same technique as having the particles flow along the surface ?
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No, surfaces are just collision objects in this setup. But if you carefully control wind you can blow particles along a surface.
Using Houdini Indie 20.5
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nVidia 3060RTX 12BG RAM.
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Not sure if I understand it right but you can drive the particles by creating a vector field with the surface, then drive the particles with sopvectorfield and fieldforce in dop.
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@benc - What do you mean creating a vector field with the surface ?
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You can set velocity attribute to the surface and convert it to a vector field with fluid source.

Attachments:
shiftParticlesOnSurface.hiplc (311.1 KB)

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