Failed to use Indie Assets within Indie Engine 3.0

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Hi everybody,

already posted this one in the Indie / Apprentice board, but maybe that was the wrong place:

I just switched from Houdini Engine 2.0 to 3.0 and got a licensing problem. I didn't have this problem before, so either there was a change between 2.0 and 3.0 or I made a mistake in the transition:


When I try to instantiate an asset with HAPI_LoadAssetLibraryFromFile() I receive an Error HAPI_Result::HAPI_RESULT_DISALLOWED_HENGINEINDIE_W_3PARTY_PLUGIN. The error message says ‘Houdini Engine Indie license found but it can only be used with approved Houdini Engine plugins’.

I'm using…
- Houdini Engine 3.0.60 that came with Houdini 16.0.671
- Houdini Engine Indie 16.0 license
- The asset was created under interactive Indie license with version 15.5


In the licensing descriptions I read about ‘tainting’, is this already the case when using the Engine Indie to load an asset from an interactive Indie license? Or is it an issue to load 15.5 assets in 16.0? Or do I need to approve an asset somehow before using it in the engine?

Any help appreciated, thanks
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