Phong breaks

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A stupid question.

How do u tell Houdini to use phong breaks in smooth shading? Or how do u define the angle under which the shading is smooth or above is flat?

It is a very easy thing in LW or Cinema 4D. But in Houdini I'm not able to find it.

Should I make a VOP type shader?

Thanks in advance.
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I think one solution is using the facet sop, but I hope there is a more straightforward method.
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Select object…jum to “Shading” tab…uncheck “Smooth Shading” checkbox.
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Yeah, I know that, the problem is not that.

If u know LW or Cinema 4D or whatever, u can set an angle when smooth shading is turned on, this angle will tell the app when to use smooth or flat shading within an object. For examle, u have an arch, the circular part of it smooth shaded and from the bow downward, from the edge where the circular part and the straight part meets it gets flat shaded according to the angle value u set.

Cheers
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Sounds like the Facet SOP and the cusping parameter.
if(coffees<2,round(float),float)
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The facet sop is perfect. Ok ok ok, super.

Thanx
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Anyone have a solution for this with a crowdsource SOP? The phong quality changes drastically once my agent is in a crowdsource. Is there a way to change the phong overall in the viewport?
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Start a new thread. Why are you replying to an unrelated thread from more than ten years ago?
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Dude, are you saying that I'm living in the past??
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