FLIP sim refraction rendering artifacts

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Hi all,

I'm getting strange artifacts rendering a flip simulation with the PBR shader set to glass preset.

As you can see there are lots of flickering and some features of the mesh even go in and out. 

If refractions are turned off the problem disappears, however the desired look is no longer achieved. The problem is not present on other presets such as gold, etc.

Im guessing this has something to do with how the particlefluidsurface node meshed the sim, being inconsistent with the inner features or something like that.

Is this a known issue or something anyone have come across? Can you think of anything to help me resolve it?

Thanks in advance,

Attachments:
Glass_Test_s.zip (10.6 MB)

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