Experimenting the export in Unreal for VFX creation, noticed in Houdini letters with holes are disconnected Exporting as obj and importing in Unreal they resulted empty Looking at the obj model there are holes. Correcting using 3D Builder all appear to be ok.
Will be nice to know how to export it correctly from the beginning.
Edited by davide445 - Sept. 28, 2017 06:50:47
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
Will be able to test it tomorrow, but looking at your setup requiring many more steps I'm curious to know if there is a technical reason why Houdini didn't produce a closed shape in the first place.
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon
Added in my graph the various nodes and appear resameple facet and hole itself didn't generate a perfect shape in the B Instead using only divide does work Still didn't understand why Houdini didn't created closed shapes, in fact the divide [www.sidefx.com] node does the same cleanup done from 3D Builder, in theory not necessary if the shape was be closed from the beginning. I didn't know if his design model (N-gons, NURBS, ?) did prevent him in creating closed shapes.
Edited by davide445 - Sept. 30, 2017 16:06:46
AMD Ryzen 5 2600X, 4x16GB 3200 Mhz, Kfa2 GTX 1070 EX 8GB, Windows 10 Pro, KDE Neon