Baking Texture - ROP - Position map

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Hello !

I try to learn Houdini and baking textures for game engines. I tried many thing and fallback to just trying to bake Pighead position map without success. I tried using GameBaker shelves tool and failed as well, not really sure what I'm doing wrong. I still getting error from the ropnet. I joined the Houdini file.


Error
Command Exit Code: 1



mantra: Mantra tile imager open failure: Tiled Image File: 2 files

mantra: Could not open imager

mantra: UV rendering failed for object /obj/geo1

Anybody have clues about it ?

Thanks
Edited by TF_LAR - Sept. 27, 2017 16:31:58

Attachments:
pighead_baketexture.hipnc (381.8 KB)

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Hi. In Bake Texture ROP, the “Output Picture” file should be in .rat format. Please refer to http://www.sidefx.com/docs/houdini/nodes/out/baketexture [www.sidefx.com] for more detail.
Edited by dlee - Oct. 2, 2017 17:10:29
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dlee
Hi. In Bake Texture ROP, the “Output Picture” file should be in .rat format. Please refer to http://www.sidefx.com/docs/houdini/nodes/out/baketexture [www.sidefx.com] for more detail.
Thanks for the answer ! turnout I was trying to rendering wider than 512px which was the source of the issue
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